![]() ![]() Sorts of effects become more common, as monstrous opposition increases in potencyĪnd right around the time that normal melee become less immediately dangerous. Petrification (wand, stave or otherwise) result in immediate death or removal Greater than 1D6 damage, and can be quite catastrophic in this system. Attacks like dragon breath (apparently inflicting the full HP of theĭragon), lightning bolt and fire ball are some of the few attacks that do Levels with damage slowly wearing down HP (unlike first level when fighter haveĢ-7 HP) – another resource to track. Games like this melee may be dangerous, but it’s a predictable danger at higher Stingy with HP compared to later editions) and normal attacks do 1D6 damage, including Where one has 5D6+1 HP (A 5 th level LBB fighter – and the LBBs are Mid-level characters, but it’s not as much an immediate danger as in a game ![]() This isn’t to say physical Hit Point damage isn’t a danger in games with Become terribly important in Mid-Level games, especially in systems with higher ![]()
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